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-
-
- MINDCUBE GAME EGA Maze Block Game
- -------------
-
- By William Soleau Version 1.0 December 1990
-
-
- Welcome to Mindcube....
-
- Requires: EGA (not MCGA) Adapter
- 3 Files
- Mindcube.exe
- Mindcube.ovl
- Mindcube.dat
- Mindcube.doc (optional)
-
-
- Objective:
-
- The object of the game is to complete all 7 screen levels
- before you lose your 3 men. Each level consists of a maze of
- blocks. Within each level there are 10 special green ($)
- blocks, which you must pick up (all 10) before you can go on
- to the next stage. Your man is used to push the other blocks
- around so that you can reach the 10 special blocks. You must
- avoid the spy cameras and time limits and delay traps etc...
- they make it pretty hard to reach the highest level!
-
-
- Directions:
-
- When you first begin the game, you will see the first
- level game board appear. Once all the pieces have been
- placed, a flashing Red and White block will appear. (on level
- 1 it's at the right end of the grid) This block is your man
- which you move around with the arrow keys. At the top of the
- screen you will see a time clock. Each level has a 3:00
- minute time limit. If time runs out, (even if you have extra
- men) the game is over. On the far left side of the screen,
- you see the Key definitions and your present inventory. At
- the beginning of the game you don't have any. At the bottom
- of the screen you will see your score. Next to the score, is
- a value score for each special green $ block at that time.
- As time runs out this value decreases, so you want to pick
- them up as soon as possible to get maximum points. On the
- far right side of the screen, you will see two television
- monitors. These are for the roving cameras (yellow) on the
- top and bottom of the grid. Now that all this has totally
- confused you, lets get to the details of each for each
- feature.
-
- Cameras:
- The two cameras (yellow) at the top of the game
- grid and at the bottom, are constantly on the lookout
- for any intruder (That's You!). If you pass by
- directly under the camera (from top cam) or directly
- over camera (from bottom cam), then you will be
- detected. The monitors will show your presence and
- you will lose a man. If you are down to your last
- one, then the game will be over.
- To avoid the cameras, you can hide under the
- light blue blocks or the special green $ blocks. All
- other types of blocks will not hide you from the
- these monitors. Sometimes you will have to push
- blocks in the way of long passageways in order to go
- about your business of collecting the 10 green $
- blocks without interruption. The other way to get
- around these cameras is to jam them. This you do by
- purchasing jammers (4500 points) from the inventory
- store.
-
-
- Inventory Store:
-
- At the end of each level, you have the
- opportunity to purchase items which will help you to
- complete each level. You can also access the store
- at any time during the game by pressing <B>uy. The
- play will be paused while you complete your shopping.
- You must have at least 2000 points before the store will
- let you in. There are no soft drinks available...
-
-
- The items are as follows:
-
- 1 Block Remover: Price 2000 points
- These items allow you to eliminate
- 8 blocks on the grid. However, it
- randomly selects them so you can
- only hope it creates the
- passageway you need if you're
- blocked. If you have purchased
- one, you can use it at anytime
- during the game by pressing <R>.
-
- 1 Camera Jammer: Price 4500 points
- This allows you to have 10 seconds
- of Jam time. When it is activated
- you can pass in front of them
- without detection. There are some
- levels where this is a must!. If
- you have one, you can use it at
- anytime by pressing <J>.
-
- 1 Teleport : Price 5000 points
- This allows you to zap to another
- place within the grid. You'll
- need this if you get trapped or
- you have to get to the other side
- very quickly because of the time
- limit. It's expensive, but it
- might be exactly what you need in
- a fix. If you have one you can
- use it at anytime by pressing <T>.
-
-
- Your Present inventory is shown at all times on the far upper left
- side of the screen.
-
-
- Blocks:
- There are several different types of blocks you'll
- encounter on each level. They are as follows:
-
- Red and White : Your Man
-
- Brown with Dots: This will eliminate 20 blocks from
- the grid. Very valuable!
-
- Light Blue : These are the main blocks which
- you can push around the screen.
-
- Pink: Scull : If you hit this, you have a 10
- second time delay.
-
- Yellow Diamond : 1000 Bonus Points are awarded
-
- Green ($) : These 10 blocks are what you need
- to get points and to go to the
- next level. You cannot go on
- until all 10 of these blocks are
- taken.
-
- White Door : This appears when you have all 10 green $
- blocks. You must reach this door to get
- to the next level.
-
-
- PUSHING BLOCKS:
-
- You will have to push the blocks around in order to reach
- the green $ ones. You can push a block as long as it is
- being pushed into an empty space. Be very careful as you try
- to reach the green ones, because one false push could
- prohibit you from reaching it. Then you'll have to rely on a
- Block Remover or the Brown Block and hope it creates another
- entry. Remember!... If you can't get all 10 green $ blocks,
- the game will be over after 3:00 minutes, so plan ahead and
- push wisely. You can push a blue block into any other type
- of block except another Blue block or the Green block. If
- you do this to the other blocks, they will disappear. You can use
- this technique to get rid of the (Pink) Scull Time Delay blocks.
- However you must be careful because you can also make the
- Diamond Bonus Blocks and the Special Brown Block disappear
- also.
-
-
- Keys:
-
- Arrow Keys : To move your Man
-
- <S>ound : Toggles Sound (on/off)
-
- sa<V>e Game : Saves game at this level. Use it at the start
- of the level if you want to continue on later
- if you don't make it.... (Scores will be recorded)
-
- <L>oad Game : Loads a previously saved game.
-
- <B>uy : Takes you to the inventory store to buy the
- items you need.
-
- <P>ause : Pauses play Toggle
-
- stuc<K> : This is used when you are trapped or want to
- get to another part of the board. You will
- lose one man every time you this is enabled.
- If you find that you cannot get all the green blocks
- and you don't have enough points to purchase removers,
- then this is your last hope. It also will quicken the
- end of the game if it's a lost cause.
-
- <Q>uit Game : To quit game, or begin a New Game.
- If you are in a lost position, with no chance of reaching
- the next level, then press <Q>. It will ask you if you
- want to play again. If your score is in the top 10, it
- WILL be recorded...
-
- s<C>ores : To view previous top 10 scores.
-
- If you have inventory:
- <R>emover : to remove 8 blocks
- <J>ammer : to jam cameras for 10 sec.
- <T>eleport: to teleport your man
-
- * * * * * * *
-
-
- There are no better ways to tell you how to play this game
- until you've tried it out and discovered the strategies
- for yourself. I hope you enjoy the game...
-
- My address and registration form are accessed at the final screen
- within the program itself.
-
- Enjoy.......
-
- William Soleau
- 163 Amsterdam Ave
- Suite 213
- NYC, NY. 10023
-
-
-